While I agree that keeping the vaccine/virus in the pendant in the original was pretty clever, I actually prefer the flow of the remake. I would say that although the main plot in Claire's campaign is simplistic (finding and protecting Sherry), the subplot with the orphanage is great way to expand on the Chief's backstory and just how messed up Umbrella is. I prefer the original having Annette shocked that Sherry wasn't safe in the police station as well. But not every scene works, and I'm not a fan of "scientist is talks to him/herself, transfixed b the G-Virus" over and over again. It's better than slavish devotion to her husband's legacy. Annette wanting to take responsibility for the G virus sort of makes a little more sense in this version. ![]() However, the Birkins have always been the core of RE2, since 1.5, and it's disappointing to see that side of the story jumbled in this way. The FBI idea is a pretty good one, and provides a strong motivation for Leon to be manipulated into getting the G Virus from the lab. I think the Ada/Leon story actually develops in a more logical way. It's clever in a way that REmake isn't, which seems to think the most exciting way to introduce something is abruptly (I do like the "you need" help scene, though). In another scene you see it implant the embryo into Chief Irons, but only part of its body. It also effectively developers William as a monster before the first boss fight.First you hear Sherry say something is chasing her, and hear it roar. The birkins in particular are treated as more of a mystery. But overall, I think the original game seems a lot more purposeful in how it develops the plot. X felt appropriately used from a story perspective, was when he takes out Ben, which does make more sense than the original. X is chasing down survivors," or whatever is going on in the remake. X chase after it worked really well for a lot of scenes, and is more interesting than "Mr. In the original, Sherry carrying around the G-Virus is actually quite clever, and is used well later in the game. Just that the symbol on it is the same as the one in the lab. I'm also not entirely sure why the Chief wants it in this game? Correct me if I'm wrong, but I don't recall the vaccine or the virus being inside this time around. Without an immediate follow up to the pendant, it seems like a waste of time. The orphanage section in particular ends up feeling more like a subplot, and Sherry's bravery in the original was more interesting than the game of hide and seek she has to engage in now. Playing through Claire again now, I really feel that although a lot of individual moments are better written, the broader story isn't told in a particularly exciting or satisfying way. The music is a bit overbearing, but it really makes for a different experience. ![]() ![]() The original menu sound effect and music are so iconic. It's amazing the nostalgia bomb that combo has. I immediately started Leon A after, with the alternate original costumes and original soundtrack. Follow Wayne Li as he starts work that day.īut I really loved this game overall. Feel like they could have cooked something that was a few minutes long.Īlso, I want to see NEST before it falls. Also a shame they don't let you play Leon at the gas station. I wish they just did separate campaigns that aligned better and then the true ending would be triggered after you beat the second one (and let you choose who to play). They did a good job of presenting differences between the RPD between Leon and Claire, but all the other areas offered very little difference and that was disappointing. And the continuity issues really stick out. Fighting the same bosses again was a bit tired(and maybe me really dislike the boss battles in this game, but Birkin 2 was oddly the one I likedbetter, the rest were all worse). I beat Leon B yesterday, and definitely didn't like it as much as Claire A.
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